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PlayStation Extra

App Concept

Experience Design

2 Week Design Sprint

Designed a companion app and original event concept for a hypothetical PlayStation experiential event blending games and music - a two-week solo sprint grounded in Gen Z research.

Designed a companion app and original event concept for a hypothetical PlayStation experiential event blending games and music - a two-week solo sprint grounded in Gen Z research.

Context

The brief: design a mobile app for an event that doesn't exist yet.

The prompt gave five fixed parameters:

1) Task

A dedicated app for the fictional PlayStation Extra 2027 experiential event.

2) Design Constraint

Incorporate PlayStation's brand. design language, and design philosophy

3) Must Haves

"Event Registration" and "Entrance Pass." flows for the event

4) Audience

Gen Z participants

5) Problem Statement

“To enable users to excitedly participate in and enjoy the event through the worlds of games and music.”

Everything else was open, including the event itself.

I treated that openness as two deliverables instead of one, and broke down the problem space into three smaller goals.

1) Deliverable

A high fidelity mobile app prototype

2) Deliverable

A fictional experiential event concept and plan

I broke down the overall purpose of the challenge into smaller goals for the design.

  1. For existing fans of PlayStation games

  1. Get Excited about PlayStation IP

  1. For those unfamiliar with PlayStation

  1. Greater publicity for PlayStation

  1. My personal love for game music

  1. A love letter for game music

A love letter for game

music

Research

Gen Z needs more than an app; they need a reason to show up.

What types of experiential events exist?

  1. Gamified and Interactive (eg. Pokémon GO Fest)

B. Brand Activations (eg. PlayStation 5 Launch Events)

C. Museums + Installations (eg. TeamLabs, Mercer Labs)

Takeaways

Live events are exciting and build emotional connection and engagement! App can serve as an interface and interaction with the live event.

What gets Gen Z excited?

According to Eventbrite

78% of Gen Z

would rather spend on experiences than material things

On TikTok, 2024

400 M views

views on #SpotifyWrapped, with a 40% lift in app engagement

Takeaways

Gen Z are excited by experiences over purchases, personalized content, and social media engagement.

What is PlayStation and Sony’s Design Identity?

Reading Sony Design Stories on their blog, I came upon the following keywords based on past designs, installations, and events.

Accessibility

Welcoming

Immersion

Multi-Dimensional, Multi-Sensory

Problem Statement

How do you get people excited about an event through an app, without the app becoming a substitute for actually being there?

Concept and Ideation

NFC, not AR, VR, or QR.

Explorations and Brainstorming

Music and games as social hobbies; building community for Gen Z

Fandom and personality, central to someone's hobbies

Where do we listen to music? How do we share our music tastes online?

Gamified events and interesting interactions: AR, VR, QR Codes, NFC Tap…

Decision

NFC over AR, VR, or QR codes, for immersion.

Reasoning

AR, VR, and QR scanning all depend on a phone camera and reliable lighting - unpredictable at a event. NFC needed neither: a tap, not a scan, making it the most seamless and reliable option across every room in the venue.

Early Wireframe Sketch

Event Map Mockup

Final Design

PlayStation Blue, fluid motion, and four flows built around the tap.

1) Tap your phone to the station

NFC tap your phone to stations in unique themed rooms, each playing a unique game and its songs.

2) Track live behavior

Create visual effects in the room by NFC tap, like fireworks or butterflies. Meanwhile, the app tracks time spent in each room.

3) Personalized Reward

Generate unique musical persona based on behavior data to share on social media, with recommended games

Event Concept

A experiential popup event! Go around the world to experience PlayStation IP, with uniquely themed rooms, each playing a game's music with gameplay videos playing on the walls.

Type

SST, PlayStation's brand font

Brand Color + Motion

PlayStation brand blue

Fluid motions, seamless

Dissolve, gradient, and fade

RegistrationLink your previous PlayStation account for purchase history, get a QR code ticket and put in preferences
NFC Tap
Map & Profile
Musical Persona
RegistrationLink your previous PlayStation account for purchase history, get a QR code ticket and put in preferences
NFC Tap
Map & Profile
Musical Persona

Validation

I designed the app to avoid needing a map. Users wanted one anyway.

Tested the app with 5 Gen-Z users, two of whom were already PlayStation owners. I got the following feedback and incorporated those into my final design.

"Why wasn't there a map?"

Map: left out to avoid over-guiding; added back minimal after users asked to orient themselves.

"I want to connect my previous PlayStation purchase history!"

PlayStation owners pushed harder than expected; reshaped registration and the reward structure to tie into PlayStation account and previous history

Reflection

Commit early, adapt later.

One interaction forced every decision to justify itself against it, but "avoid over-guiding" and "give no orientation at all" turned out to be two different decisions.

If I had more time and this was going into production…

Validate NFC against alternatives with engineers

Test which behavior data actually improves persona personalization

Push installation design further, room by room

Design for accessibility from the start

Contact chrisshia09@gmail.com for password access!

Chris Shia (Updated Aug. 2026)

Made with Framer, Figma, Claude Code

Send me a message!

Contact chrisshia09@gmail.com for password access!

Chris Shia (Updated Aug. 2026)

Made with Framer, Figma, Claude Code

Send me a message!

Contact chrisshia09@gmail.com for password access!

Chris Shia (Updated Aug. 2026)

Made with Framer, Figma, Claude Code

Send me a message!