Crafting the Interactive Narrative
The idea for the game first came from the prompt “murder mystery dating sim”, merging two distinct genres. When creating the story, it seemed natural that each suspect for the murder would also be a potential date for the player.
Thus, we decided to go for a highly character-focused narrative, and an interesting dynamic where the more you want to get to know a character, the more suspicious evidence comes up.
The characters all relate to the victim. I left the characters themselves to the team, but I designated four areas of Valentina’s life for each character to fill. She’s an enigma, so through exploring family, friendship, love, and career, the player not only learns about the suspects but also Valentina’s life through different eyes.