In addition, the world is built to be very explorable and dense with things to do. Through the side quests and map design focused on interaction (eg. NPC lore, hidden and optional vendors, event encounters, and challenges), the player gets to see different facets of Prima City and the Pokemon world, from the stress of a Pokemon berry researcher to immigrants from Johto establishing a new home in a foreign city. The battles, encounters, and teams are also curated to tell these stories. The game is short and the maps are small, but there is a lot to be discovered!
The game is not very long so far (and will not be that long when it is completed), so the experience is meant to be more short and focused. The player will get a snapshot of this world and its characters, seeing the Pokemon world in a different light!